| The server, or someone who controls it | See the team’s name, the members’ names and public keys, the devices, how many secrets there are, their sizes and when they changed. Refuse to answer, or keep an update back. | Read a secret or its name. Add a member or a device, or swap a key: every device checks the signed log and refuses an entry that an admin or the member did not sign. Open a recovery backup, which is encrypted with a key from the 12 words. |
| A member who was removed | Keep what they read or copied while they were a member, and the old team keys this device still holds. | Open anything written after they were removed. The new team key was wrapped only for the members who stayed, and every secret was encrypted again with it, so the old keys open nothing on the server. The server also refuses every request from their devices. |
| Someone with a stolen device | Open the vault on it, as the member could, until the member acts. | Open anything written after the member restores the vault on a new device with the 12 words and marks the stolen device as lost. That removes the device, replaces the member’s keys and gives the team a new key. |
| Someone with an invite code | Ask to join the team, once. | Join without the admin’s approval. The admin approves only when the digits on both screens match. |
| Someone with the 12 words | Open the vault as the member, on any device. | Be told apart from the member. The words are the member’s last key, so they belong on paper, away from the devices. |